Bounty Boys Update 1


 New Boss Rush Modes!


***Endless Rush*** Take on every Boss in the game in a random order until your Health reaches 0.

 -Every Boss killed grants 10% increased Damage to the next Boss, stacking infinitely.

-Players may heal 40% of their health between Bosses.

-After every Boss is killed, the Player is granted 50% increased Damage and all bosses are revived to be fought again in a random order. This cycle repeats until the Player finally falls in battle.

Try to kill as many Bosses as you can as fast as you can!


***Progressive Rush*** Take on every Boss in the game in the same order and difficulty as in Story Mode.

-Player Health and Damage increases with every Boss killed.

-Player Health is 100% restored between Bosses.

-A more difficult challenge than standard Boss Rush!

Try to clear Story Mode as fast as you can with all Story Events disabled!

***End of new modes***


Gameplay:

-Player and Enemy Parry windows have been increased by 50% across the board.

-The Parry window of all Enemy and Boss attacks is normalized and now begins when an Attack Windup ends and lasts for 75ms.

-Added another layer of variable delay to Enemy and Boss Attacks.

NOTE: This means that an Attack that met all requirements to be used will likely not start it's Windup as soon as possible. The intent is to have a wider range of "Aggression" between Enemies and Bosses and give the appearance that the Enemy or Boss is "thinking" and not reacting with superhuman ability.

-Added a variable delay to when an Enemy or Boss would decided to pursue the Player.

NOTE: This means that the Player will not immediately be pursued the instant it was possible for an Enemy or Boss to do so. This also relates to the above note about simulating "thinking" and reaction-time in an Enemy or Boss.


Optimizations:

-Bosses now only spawn right before you are about to enter their room to reduce the amount of memory needed to run the game. PREVIOUSLY: All Bosses in the game were spawned at the Start of Boss Rush, every loop of Endless Rush, and if they hadn't been killed yet in Story Mode.

-Bosses no longer have extended death animations during Boss Rush in any mode.

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