Character Highlight: Bad Wizard


Character Highlight: Bad Wizard

Difficulty: Easy to play, Hardest to Master.

Combat flow for Bad Wizard starts with a slow and steady build-up of Fury by dealing Damage with any Melee Attack. With 10 Fury the Player may use Meteor Punch to deal catastrophic Damage in a short line in front of Bad Wizard. You may choose to build Fury and spend Fury at your discretion. The Player may also weave Fast Attacks into combat while an enemy is Stunned to capitalize on the Triple Damage that Fast Attacks deal to Stunned Enemies. NOTE: Optimally Building Fury, Spending Fury, and Fast Attacking while an Enemy is Stunned has a very high "Skill Ceiling". However, any Player will find Bad Wizard effective regardless of Skill Level.

-A purely close-range combatant who can only slightly extend his reach during his "Ability: Meteor Punch".

-Strongest Ground and Aerial capabilities. Able to each any target anywhere with ease.

-Can Stun an enemy with the least effort by dealing the highest Poise Damage of any character. --"Ability: Fast Attack" deals Triple Damage to Stunned enemies. Activate by rapidly pressing Punch.

-Highest potential damage in the shortest amount of time through "Ability: Meteor Punch". --Requires 10 Fury per cast. Maximum Fury is 35. --Any Melee Attack builds a small amount of fury.

-Automatically enters a state of Hyper Speed by connecting any Melee Attack, boosting ground and aerial movement speed by 33%.

-"Ability: Dodge" may be used to become immune to all Damage and Effects. Lunges Bad Wizard forward a short distance. --May Dodge while Airborne. --Affected by Gravity. --Normal Speed. --Able to cancel a Dodge into a Dodge-Punch, but will remove immunity to Damage and Effects. Only usable on the Ground.

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